QUEEN OMEGA SHORT SUMMARY AS OF 2/24/24 Queen Omega uses the same Design Paradigm as King Alpha, except Omega Technology is utilized instead of Alpha Technology. Because King Alpha uses the PH-C and PH-P as its primary Phasers, Queen Omega is going to need special variations of the PH-C and the PH-P which instead…
Category: Short Summary
Star Fleet Battles – King Alpha Short Summary as of 2/24/24
KING ALPHA SHORT SUMMARY AS OF 2/24/24 King Alpha re-presents Alpha Sector Material in new, intriguing, and tactically focused ways. The Base Heavy Cruiser will possess 32 Warp, 5 Batteries, and a 32-Point #1 Shield, but there will be variations of course. However, one of the prime features of King Alpha is the incorporation…
Star Fleet Battles – The Burnside Territories Short Summary as of 12/16/23
THE BURNSIDE TERRITORIES SHORT SUMMARY AS OF 12/16/23 The Burnside Territories takes Magellanic Cloud Designs and converts them into New Empires that conform to the Alpha Sector Design Paradigm. This is no simple or easy task. The end goal is to have a balanced Alpha Sector-type Starship which has the flavor of the Magellanic…
Star Fleet Battles – V-Technology Young Kingdoms Short Summary as of 12/7/23
V-TECHNOLOGY/YOUNG KINGDOMS SHORT SUMMARY AS OF 12/7/23 V-Technology (or Variable Technology) is an alternate version of X-Technology. As such, its capabilities should never exceed X(1)-Technology or be the equivalent of X2-Technology. V-Technology affects the same weapon or device differently, so that you may have multiple advanced versions of that same weapon/device on different empires….
Star Fleet Battles – Mitosis/Meiosis Short Summary as of 11/26/23
MITOSIS/MEIOSIS SHORT SUMMARY AS OF 11/26/23 The Design Paradigm for Mitosis, which was created back in 2016, includes War Destroyer sized Heavy Cruisers (at the start of the Timeline), PH-1’s as the standard offensive Phaser (not PH-2’s), and FX/RX Heavy Weapons (including Drones/Plasmas) that cannot Overload (at the start of the Timeline). This means…
Star Fleet Battles – Sector 50 Short Summary as of 11/13/23
SECTOR 50 SHORT SUMMARY AS OF 11/13/23 The foundation for Sector 50 is taking existing starships and cutting their designs in half. During this process, decisions need to be made and the goal is to make these halved starships balanced versus one another. The result is the base Heavy Cruiser for each New Empire. Once…
Star Fleet Battles – The Proto Sector Short Summary as of 10/28/23
THE PROTO SECTOR SHORT SUMMARY AS OF 10/28/23 The Proto Sector takes Omega Sector designs and seeks to balance them to Alpha Sector standards. This is done in many ways, including switching all Omega Phasers to Alpha Sector Phasers, adjusting Shield Strengths, examining Warp Power and Total Available Power, Revising Heavy Weapon Range Brackets…
Star Fleet Battles – Z-Technology High Guard Intergalactic Assemblage of System Short Summary 10/22/23
Z-TECHNOLOGY/HIGH GUARD/INTERGALACTIC ASSEMBLAGE OF SYSTEMS SHORT SUMMARY AS OF 10/22/23 Z-Technology is an Alternate Version of X2 Technology. It makes sure to answer all of the common questions and presumptions about X2 (the list is long), using a fusion of many different existing technologies to do so. Z-Technology, while exotic and unconventional in form,…
Star Fleet Battles – The Golden Age Short Summary as of 10/17/23
THE GOLDEN AGE SHORT SUMMARY AS OF 10/17/23 The Golden Age is the New Galaxy that Ichaborn finds himself in after the Third Conflagration. The Design Paradigm for the Golden Age has been fully detailed, but it has not been formally posted. There are hints and clues in the Wolf Cub Fiction about what the…